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Certified Tester Game Testing

Domain 1Objective 2

Game Product Risks CT-GAME Practice Questions (Page 3)

Part of the Specificity of Game Testing domain, which makes up ~18% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~5–7 in this domain), expect 1–1 from this objective — we provide 23 practice questions to prepare you well beyond it. (estimate)

23questions here
5free pages
5concepts

Questions 11–15

  1. 11foundation · medium

    Which of the following is a common source of game product risk?

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  2. 12foundation · medium

    In risk-based testing, which factor is used to prioritize test areas?

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  3. 13expert · hard

    A game studio has a limited testing budget and must decide which areas to test before launch. The game has a complex crafting system, a simple combat system, and a social feature that allows players to share screenshots. The team has received many complaints about the crafting system in beta tests. What is the most effective risk-based testing strategy?

    Select an answer first
  4. 14expert · hard

    A game studio has a limited testing budget and must decide which areas to test before launch. The game has a new online multiplayer mode, a single-player campaign, and a user-generated content (UGC) sharing feature. The team has received many complaints about the UGC feature in beta tests. What is the most effective risk-based testing strategy?

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  5. 15foundation · medium

    What is a potential impact of a game product risk on player experience?

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