
Certified Tester Game Testing
Domain 1Objective 2
Game Product Risks CT-GAME Practice Questions (Page 3)
Part of the Specificity of Game Testing domain, which makes up ~18% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~5–7 in this domain), expect 1–1 from this objective — we provide 23 practice questions to prepare you well beyond it. (estimate)
23questions here
5free pages
5concepts
Questions 11–15
- 11
Which of the following is a common source of game product risk?
Select an answer first - 12
In risk-based testing, which factor is used to prioritize test areas?
Select an answer first - 13
A game studio has a limited testing budget and must decide which areas to test before launch. The game has a complex crafting system, a simple combat system, and a social feature that allows players to share screenshots. The team has received many complaints about the crafting system in beta tests. What is the most effective risk-based testing strategy?
Select an answer first - 14
A game studio has a limited testing budget and must decide which areas to test before launch. The game has a new online multiplayer mode, a single-player campaign, and a user-generated content (UGC) sharing feature. The team has received many complaints about the UGC feature in beta tests. What is the most effective risk-based testing strategy?
Select an answer first - 15
What is a potential impact of a game product risk on player experience?
Select an answer first
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