
Certified Tester Game Testing
Domain 1Objective 2
Game Product Risks CT-GAME Practice Questions (Page 5)
Part of the Specificity of Game Testing domain, which makes up ~18% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~5–7 in this domain), expect 1–1 from this objective — we provide 23 practice questions to prepare you well beyond it. (estimate)
23questions here
5free pages
5concepts
Questions 21–23
- 21
A game studio has a tight deadline and a limited QA team. The game has a new online multiplayer mode, a single-player campaign, and a user-generated content (UGC) sharing feature. The team must decide how to allocate testing effort. Which approach best balances risk and effort?
Select an answer first - 22
A studio is developing a cross-platform mobile game that uses a custom physics engine for ragdoll effects. The team has limited testing time before release. Which area should receive the highest testing priority based on risk?
Select an answer first - 23
A game is being developed for both PC and console. The PC version supports ultra-wide monitors and customizable key bindings, while the console version has fixed controls and standard resolutions. What is the most significant source of product risk in this scenario?
Select an answer first
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