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Certified Tester Game Testing

Domain 5Objective 2

Understanding the Types of Defects in Level Design CT-GAME Practice Questions (Page 3)

Part of the Game Level Testing domain, which makes up ~9% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~2–4 in this domain), expect 1–1 from this objective — we provide 33 practice questions to prepare you well beyond it. (estimate)

33questions here
7free pages
8concepts

Questions 11–15

  1. 11application · medium

    A level requires players to distinguish between red and green glowing switches to open different doors. A color-blind tester reports they cannot tell the switches apart. What is the most appropriate fix?

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  2. 12foundation · easy

    Which of the following is an example of a navigation and wayfinding defect?

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  3. 13application · medium

    During a playtest of an open-world level, testers notice that a distant mountain range flickers and disappears when the camera moves. The mountain is a large static mesh. What is the most likely defect category and initial fix?

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  4. 14foundation · easy

    Which of the following is an example of a gameplay flow and progression defect?

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  5. 15foundation · easy

    Which of the following is an example of a performance-related level defect?

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Finished these 5 questions?

Review the revealed explanations, or continue through the curriculum.

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