
Certified Tester Game Testing
Domain 5Objective 2
Understanding the Types of Defects in Level Design CT-GAME Practice Questions (Page 1)
Part of the Game Level Testing domain, which makes up ~9% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~2–4 in this domain), expect 1–1 from this objective — we provide 33 practice questions to prepare you well beyond it. (estimate)
33questions here
7free pages
8concepts
Questions 1–5
- 1
A level with a large open field and many small objects scattered across it causes frame rate drops on mid-range PCs. Profiling shows a high number of draw calls. Which level design change is most likely to improve performance?
Select an answer first - 2
While testing a level, you notice that objects suddenly appear only when the player gets close. Which type of defect is this?
Select an answer first - 3
A defect prevents players from completing the level, making it impossible to progress. How should this defect be prioritized?
Select an answer first - 4
An open-world level has a main quest that requires the player to find a hidden cave. The cave entrance is obscured by foliage and there is no visual cue. Playtesters spend an average of 30 minutes searching, and many give up. The designer wants to improve wayfinding without making the cave too obvious. What is the best approach?
Select an answer first - 5
Which of the following is a visual and rendering defect?
Select an answer first
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