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Certified Tester Game Testing

Domain 5Objective 4

Tools Support for Game Level Testing CT-GAME Practice Questions (Page 1)

Part of the Game Level Testing domain, which makes up ~9% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~2–4 in this domain), expect 1–1 from this objective — we provide 30 practice questions to prepare you well beyond it. (estimate)

30questions here
6free pages
8concepts

Questions 1–5

  1. 1expert · hard

    A QA team is testing a level that has a complex sequence of events that depends on the player's exact timing. They have an automated test that plays through the sequence, but it sometimes fails because the timing is slightly different on different machines. The team wants to reduce false failures while still verifying the sequence. What is the best approach?

    Select an answer first
  2. 2application · medium

    A QA team is considering automating the testing of a level that has many different player paths and branching outcomes. They want to ensure that all major paths are covered without spending too much time writing scripts. Which approach is most effective?

    Select an answer first
  3. 3application · medium

    A tester discovers that a character can walk through a wall in a specific spot. The QA lead wants to understand the game state at the moment the character enters the wall to determine if it is a collision detection issue or a scripting error. Which tool should the tester use?

    Select an answer first
  4. 4application · medium

    A tester is investigating a bug where an NPC does not react to the player's presence in a specific area. The QA lead wants to see the values of the NPC's state variables at the moment the player enters the area. Which tool should the tester use?

    Select an answer first
  5. 5foundation · easy

    Which metric would a performance tool typically measure to identify frame rate drops in a game level?

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