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Domain 5Objective 2

Understanding the Types of Defects in Level Design CT-GAME Practice Questions (Page 6)

Part of the Game Level Testing domain, which makes up ~9% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~2–4 in this domain), expect 1–1 from this objective — we provide 33 practice questions to prepare you well beyond it. (estimate)

33questions here
7free pages
8concepts

Questions 26–30

  1. 26application · medium

    A level with a large indoor arena has many dynamic shadows cast by moving objects, causing frame rate drops. Profiling shows that shadow rendering is the bottleneck. What is the most effective level design change to improve performance?

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  2. 27foundation · easy

    A level has a significant frame rate drop when the player looks at a large open area. Which type of defect is this?

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  3. 28foundation · easy

    Which of the following is a main category of defects in level design?

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  4. 29expert · hard

    In a level, players can jump onto a series of rooftops. Testers report that sometimes they land on a rooftop but slide off unexpectedly, while other times they bounce off an invisible barrier above the rooftop. The collision mesh appears correct in the editor. What is the most likely cause and the best diagnostic step?

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  5. 30application · medium

    A level requires the player to climb a series of ladders to reach a high platform. A tester with limited hand mobility cannot perform the rapid button presses needed to climb quickly, and the ladders are too long, causing fatigue. What is the most appropriate accessibility improvement?

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