
Certified Tester Game Testing
Domain 5Objective 2
Understanding the Types of Defects in Level Design CT-GAME Practice Questions (Page 5)
Part of the Game Level Testing domain, which makes up ~9% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~2–4 in this domain), expect 1–1 from this objective — we provide 33 practice questions to prepare you well beyond it. (estimate)
33questions here
7free pages
8concepts
Questions 21–25
- 21
Which of the following is an example of an accessibility and usability defect in a level?
Select an answer first - 22
In a shooter level, players can shoot through a solid wall that appears to be concrete, and bullets pass through to hit enemies on the other side. The wall has a visual mesh but no collision. What is the defect and the correct fix?
Select an answer first - 23
In an open-world level, players are directed to a quest marker, but the path leads to a dead end with no alternative route. The intended path is blocked by a fallen tree that is not interactive. What is the best way to address this?
Select an answer first - 24
A level features a timed puzzle that requires the player to read a series of signs and then input a code. A tester with dyslexia cannot read the signs quickly enough to complete the puzzle. The team wants to make the puzzle accessible without removing the time challenge. What is the best solution?
Select an answer first - 25
During a playtest, a character can walk through a solid rock wall. Which type of level design defect is this?
Select an answer first
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