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Certified Tester Game Testing

Domain 5Objective 2

Understanding the Types of Defects in Level Design CT-GAME Practice Questions (Page 7)

Part of the Game Level Testing domain, which makes up ~9% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~2–4 in this domain), expect 1–1 from this objective — we provide 33 practice questions to prepare you well beyond it. (estimate)

33questions here
7free pages
8concepts

Questions 31–33

  1. 31expert · hard

    In a level, players must find three keys to open a door. The keys are hidden in different areas, but there is no indication of where to look. Testers report that they wander aimlessly and often miss one key entirely, causing frustration. The designer wants to improve guidance without making the keys too easy to find. What is the best approach?

    Select an answer first
  2. 32foundation · easy

    A player cannot progress because a door that should open after defeating all enemies remains locked. Which type of level defect is this?

    Select an answer first
  3. 33foundation · easy

    A level tester is categorizing defects found during a playthrough. Which of the following is a main category of defects in level design?

    Select an answer first
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