
Certified Tester Game Testing
Domain 5Objective 2
Understanding the Types of Defects in Level Design CT-GAME Practice Questions (Page 2)
Part of the Game Level Testing domain, which makes up ~9% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~2–4 in this domain), expect 1–1 from this objective — we provide 33 practice questions to prepare you well beyond it. (estimate)
33questions here
7free pages
8concepts
Questions 6–10
- 6
A level has two known defects: a rare collision gap that lets players fall out of the world (occurs in 1% of playthroughs) and a common visual glitch where a wall texture flickers (occurs in 80% of playthroughs). The team has limited time to fix only one before release. Which defect should be prioritized and why?
Select an answer first - 7
A level uses red and green color-coded buttons, but a color-blind player cannot distinguish them. Which type of defect is this?
Select an answer first - 8
Which of the following defects should be given the highest priority for fixing?
Select an answer first - 9
A level has a large vista with many distant objects that cause a high number of draw calls, leading to frame rate drops. The team wants to maintain the visual quality of the vista while improving performance. What is the most effective solution?
Select an answer first - 10
During a playtest, testers notice that a wall texture has visible seams where two texture tiles meet, and the lighting appears inconsistent across the seam. What is the most appropriate action?
Select an answer first
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