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Certified Tester Game Testing

Domain 3Objective 3

Artistic Testing CT-GAME Practice Questions (Page 4)

Part of the Graphics Testing domain, which makes up ~18% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~5–7 in this domain), expect 1–1 from this objective — we provide 34 practice questions to prepare you well beyond it. (estimate)

34questions here
7free pages
9concepts

Questions 16–20

  1. 16foundation · easy

    Which activity is an example of artistic testing?

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  2. 17foundation · easy

    What does art style adherence testing evaluate?

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  3. 18application · medium

    In a fighting game, a tester observes that a character's punch animation appears to 'snap' from the wind-up to the impact frame, lacking the smooth transition seen in other characters. The art director confirms this is not an intentional stylistic choice. What should the tester do?

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  4. 19application · medium

    A game studio is preparing a title for release on both a high-end PC and a low-end mobile device. The art director wants to ensure that the game's vibrant color palette and lighting look consistent across both platforms, despite differences in display capabilities. The QA lead is tasked with creating a visual consistency test plan. Which approach should the QA lead prioritize?

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  5. 20expert · hard

    A game is being developed for both SDR and HDR displays. The QA team has found that the game's colors look washed out on HDR displays, while they look vibrant on SDR displays. The art director wants the colors to be vibrant on both. The development team is considering two fixes: adjusting the HDR tone mapping curve or adjusting the SDR color grading. Which approach should the QA lead recommend?

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