
Certified Tester Game Testing
Domain 3Objective 3
Artistic Testing CT-GAME Practice Questions (Page 6)
Part of the Graphics Testing domain, which makes up ~18% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~5–7 in this domain), expect 1–1 from this objective — we provide 34 practice questions to prepare you well beyond it. (estimate)
34questions here
7free pages
9concepts
Questions 26–30
- 26
A game studio is developing a character with a flowing cape. The QA team has received reports that the cape animation looks unnatural and 'stiff' during certain movements. The art director wants the cape to feel dynamic and responsive. The development team is considering two fixes: increasing the number of physics simulation steps per frame, or adding more keyframes to the animation. Which approach should the QA lead recommend?
Select an answer first - 27
Which scenario is a typical cross-platform visual parity test?
Select an answer first - 28
During artistic testing of a fantasy RPG, a tester notices that a newly added armor set uses a highly realistic, gritty texture style, while the rest of the game uses a stylized, cel-shaded aesthetic. The tester needs to report this issue effectively. What should the tester do first?
Select an answer first - 29
Which tool is commonly used to assess color accuracy in a game?
Select an answer first - 30
A tester is reviewing the in-game inventory UI. The tester notices that the item icons are not aligned consistently, with some icons slightly higher or lower than others. The UI design guidelines specify a grid alignment for icons. What should the tester do?
Select an answer first
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