
Certified Tester Game Testing
Domain 3Objective 3
Artistic Testing CT-GAME Practice Questions (Page 5)
Part of the Graphics Testing domain, which makes up ~18% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~5–7 in this domain), expect 1–1 from this objective — we provide 34 practice questions to prepare you well beyond it. (estimate)
34questions here
7free pages
9concepts
Questions 21–25
- 21
Which aspect is part of UI aesthetics testing?
Select an answer first - 22
A game studio is developing a game with a hand-painted, watercolor art style. The art director wants to ensure that the game's lighting does not overpower the hand-painted look. The lighting team has implemented a dynamic lighting system that creates realistic shadows and highlights. The QA lead is concerned that the lighting may clash with the art style. What should the QA lead do?
Select an answer first - 23
A tester is inspecting a character's armor texture in a game and notices that the metal parts appear blurry and lack detail when viewed up close, even though the texture file is high resolution. The art style is realistic. What is the most likely cause of this visual defect?
Select an answer first - 24
A tester is inspecting a wall texture in a game and notices that the texture appears to 'swim' or shimmer when the camera moves. The texture is a repeating pattern of bricks. The art style is realistic. What is the most likely cause of this visual artifact?
Select an answer first - 25
A game's UI has a mix of high-contrast text and low-contrast text across different screens. The UI designer wants to improve readability while maintaining a consistent aesthetic. The QA team has been asked to provide recommendations. Which approach should the QA team recommend?
Select an answer first
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