
Certified Tester Game Testing
Domain 3Objective 3
Artistic Testing CT-GAME Practice Questions (Page 3)
Part of the Graphics Testing domain, which makes up ~18% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~5–7 in this domain), expect 1–1 from this objective — we provide 34 practice questions to prepare you well beyond it. (estimate)
34questions here
7free pages
9concepts
Questions 11–15
- 11
Which issue would be reported during an animation quality review?
Select an answer first - 12
A QA tester is evaluating a horror game's lighting in a dark cave level. The tester notices that the player character's face is almost invisible in the darkness, making it hard to see expressions during dialogue. The game's art director wants the character to be visible but still maintain a dark, moody atmosphere. What should the tester recommend?
Select an answer first - 13
A game is being released on a platform with a wide range of display resolutions, from 720p to 4K. The QA team has found that some UI elements appear too small on 4K displays and too large on 720p displays. The art director wants the UI to scale appropriately while maintaining visual quality. What should the QA team recommend?
Select an answer first - 14
Which document would an artistic tester use as a reference to check art style adherence?
Select an answer first - 15
What is the purpose of texture and detail inspection in artistic testing?
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