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Certified Tester Game Testing

Domain 1Objective 3

Defects Related to Game Testing CT-GAME Practice Questions (Page 3)

Part of the Specificity of Game Testing domain, which makes up ~18% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~5–7 in this domain), expect 1–1 from this objective — we provide 24 practice questions to prepare you well beyond it. (estimate)

24questions here
5free pages
5concepts

Questions 11–15

  1. 11foundation · easy

    A game has a defect where the player can jump higher than intended. Which of the following is the most likely root cause?

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  2. 12application · medium

    A game studio is about to release a new multiplayer game. A tester finds a defect that causes the game to disconnect players from the server every 30 minutes. The defect is consistent and affects all players. The team is considering delaying the release to fix it. Which factor is MOST important in this decision?

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  3. 13foundation · easy

    A tester finds that a character in a game can walk through a wall that should be solid. How should this be classified?

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  4. 14application · medium

    A mobile puzzle game has a defect where the 'undo' button sometimes removes the wrong piece, causing players to lose progress. The defect occurs randomly and is hard to reproduce. The development team is considering whether to fix it before the next release. Which factor should be the PRIMARY consideration in deciding to fix this defect?

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  5. 15application · easy

    During a playtest of a horror game, a tester reports that the background music suddenly stops and is replaced by a loud static noise when the player enters a specific room. The static noise is not part of the game's audio design. Which type of game defect is this?

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