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Certified Tester Game Testing

Domain 6Objective 2

Defects Related to the Specifics of Game Controllers CT-GAME Practice Questions (Page 2)

Part of the Game Controllers Testing domain, which makes up ~9% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~2–4 in this domain), expect 1–1 from this objective — we provide 33 practice questions to prepare you well beyond it. (estimate)

33questions here
7free pages
8concepts

Questions 6–10

  1. 6foundation · easy

    A tester is using a wireless controller and notices that the game character moves erratically when the player stands near a microwave oven that is operating. The controller works normally when the microwave is off. What is the most likely cause of this issue?

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  2. 7foundation · easy

    A tester is playing a racing game and notices that the car turns slightly to the left even when the analog stick is in the neutral (center) position. No physical force is being applied to the stick. This is an example of which type of input defect?

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  3. 8foundation · easy

    During a fighting game test, a tester performs a quick sequence of button presses. In the game, one of the presses is not registered at all, causing the character to perform a different move than intended. Which type of input-related defect is this?

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  4. 9foundation · easy

    A tester is evaluating a controller and finds that after 30 minutes of continuous play, the edges of the controller grip cause discomfort and leave red marks on their palms. The controller functions perfectly from a technical standpoint. What is the primary defect being reported?

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  5. 10foundation · easy

    A tester connects a controller that works perfectly on a PC to a game console. On the console, the controller's buttons are mapped incorrectly (e.g., the 'A' button acts as the 'B' button). The controller is recognized by the console, but the button mapping is wrong. What type of defect is this?

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