
Certified Tester Game Testing
Domain 3Objective 7
Testing Graphics for Historical Accuracy CT-GAME Practice Questions (Page 2)
Part of the Graphics Testing domain, which makes up ~18% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~5–7 in this domain), expect 1–1 from this objective — we provide 17 practice questions to prepare you well beyond it. (estimate)
17questions here
4free pages
5concepts
Questions 6–10
- 6
A game set in 15th-century Italy features a character wearing a modern wristwatch. The art director says it's a 'stylistic choice' to make the character stand out. What should the tester do?
Select an answer first - 7
A game set in 19th-century France features a character using a modern-style smartphone. The tester spots this. The art director argues that the smartphone adds a fun, modern twist. What should the tester do?
Select an answer first - 8
In a game set in medieval Scandinavia, which of the following cultural elements would be regionally accurate for a Viking village?
Select an answer first - 9
In a game set in ancient Greece, the developers add a stylized, exaggeratedly large statue of Athena in the Parthenon for dramatic effect. According to the principle of balancing accuracy and artistic license, this is acceptable if:
Select an answer first - 10
In a game set in feudal Japan (circa 1500), which of the following elements would be an anachronism if depicted in a village scene?
Select an answer first
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