
Certified Tester Game Testing
Domain 4Objective 1
Types of Sounds CT-GAME Practice Questions (Page 3)
Part of the Sound Testing domain, which makes up ~17% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~4–7 in this domain), expect 1–1 from this objective — we provide 19 practice questions to prepare you well beyond it. (estimate)
19questions here
4free pages
4concepts
Questions 11–15
- 11
In a stealth game, the player character is hiding behind a wall while an enemy patrols nearby. The tester hears the enemy's footsteps clearly, but also hears a dramatic orchestral sting when the enemy turns toward the player's hiding spot. Which statement correctly classifies these two sounds?
Select an answer first - 12
In a game, the player character hears an enemy's footsteps approaching from behind. The player also hears the game's menu selection sound when they pause the game. Which of the following correctly classifies these two sounds?
Select an answer first - 13
A game tester is working on a strategy game. The game has a background music track that plays during the main menu and during gameplay. The tester notices that the music is the same in both the menu and the gameplay, which feels repetitive. The audio team wants the music to be different in the menu and during gameplay. Which approach would best address this?
Select an answer first - 14
A game tester is checking a sports game. When the player scores a goal, a crowd cheer sound plays. The tester also notices that the crowd's ambient noise level increases as the game clock winds down in a close match. Which classification is correct for the goal cheer and the crowd ambient noise?
Select an answer first - 15
Which of the following is a common sound source in a game that would be placed in the game world?
Select an answer first
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