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Certified Tester Game Testing

Domain 4Objective 1

Types of Sounds CT-GAME Practice Questions (Page 2)

Part of the Sound Testing domain, which makes up ~17% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~4–7 in this domain), expect 1–1 from this objective — we provide 19 practice questions to prepare you well beyond it. (estimate)

19questions here
4free pages
4concepts

Questions 6–10

  1. 6expert · hard

    A game studio is developing a multiplayer battle royale game. The audio team wants players to be able to locate enemies by sound. They implement a system where footsteps and gunshots are placed in 3D space. During testing, a player reports that they cannot tell if an enemy is above or below them on a multi-story building. The tester investigates and finds that the game uses a standard stereo panning system without any height-based audio cues. Which solution would best address this issue?

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  2. 7foundation · easy

    Which of the following is an example of a non-diegetic sound in a game?

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  3. 8foundation · easy

    A game's background music gradually becomes more intense as the player's health decreases. This is an example of which type of sound?

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  4. 9application · easy

    A tester is verifying a narrative-driven adventure game. The main character is walking through a castle, and the tester hears the character's footsteps on stone. The tester also hears a narrator's voice describing the history of the castle. Which statement correctly classifies the footsteps and the narrator's voice?

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  5. 10application · easy

    A tester is verifying a role-playing game (RPG) set in a dense forest. The tester expects to hear bird chirps, rustling leaves, and a distant waterfall. However, during the test, the tester only hears the bird chirps and the waterfall, but no rustling leaves when the player character walks through bushes. Which type of sound is missing?

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