
Certified Tester Game Testing
Domain 4Objective 7
Integrating Sounds into the Game CT-GAME Practice Questions (Page 4)
Part of the Sound Testing domain, which makes up ~17% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~4–7 in this domain), expect 1–1 from this objective — we provide 22 practice questions to prepare you well beyond it. (estimate)
22questions here
5free pages
8concepts
Questions 16–20
- 16
A QA tester is testing a game and notices that a particular sound effect does not play at all, but other sounds work fine. The sound is assigned to an AudioSource on a prefab. What is the most likely cause?
Select an answer first - 17
What is the primary goal of testing integrated sounds in a game?
Select an answer first - 18
Which of the following is an example of dynamic sound adaptation based on environmental factors?
Select an answer first - 19
In a game engine, what is the typical way to trigger a sound when a player picks up an item?
Select an answer first - 20
In a Unity game, a developer needs to play a pickup sound when the player collects a coin. The coin is a 3D object with a Collider. The sound should be heard only when the player is near the coin, and it should be positioned at the coin's location. Which implementation is correct?
Select an answer first
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