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Certified Tester Game Testing

Domain 4Objective 6

Testing Music Composition CT-GAME Practice Questions (Page 6)

Part of the Sound Testing domain, which makes up ~17% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~4–7 in this domain), expect 1–1 from this objective — we provide 29 practice questions to prepare you well beyond it. (estimate)

29questions here
6free pages
7concepts

Questions 26–29

  1. 26foundation · easy

    Which audio artifact is characterized by a harsh, distorted sound that occurs when the audio signal exceeds the maximum level the system can handle?

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  2. 27foundation · easy

    During music integration testing, a tester notices that the music starts slightly late after a cutscene ends. Which aspect of music integration does this issue relate to?

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  3. 28application · medium

    During a playtest, a tester notices that the orchestral soundtrack distorts whenever the player enters a large open-world area with many ambient sound sources. The distortion is not present in smaller, quieter areas. The tester checks the audio levels and sees that the music bus is peaking at +3 dB. What is the most appropriate action to take?

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  4. 29application · medium

    A tester is verifying that a victory fanfare plays when the player completes a level. The fanfare is triggered by an event sent from the gameplay code. In testing, the fanfare sometimes plays, but other times it does not. The tester notices the failure happens most often when the player defeats the final enemy with a melee attack that also triggers a slow-motion effect. What should the tester do first to isolate the issue?

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