
Certified Tester Game Testing
Domain 3Objective 2
Types of Graphic Content Defects CT-GAME Practice Questions (Page 5)
Part of the Graphics Testing domain, which makes up ~18% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~5–7 in this domain), expect 1–1 from this objective — we provide 26 practice questions to prepare you well beyond it. (estimate)
26questions here
6free pages
8concepts
Questions 21–25
- 21
When a character transitions from a walk to a run, the legs appear to slide or stutter. What type of animation defect is this?
Select an answer first - 22
A tester is watching a cutscene in a sports game. When a player character transitions from a walking animation to a running animation, the character's legs appear to snap abruptly to the new pose, and the motion looks robotic. The individual animations play correctly. Which defect is this?
Select an answer first - 23
A tester is exploring a large open-world map. As the player moves forward, the tester notices that distant mountains suddenly change from a low-resolution blur to a high-detail texture. This happens repeatedly as the player approaches different landmarks. The frame rate remains stable. Which defect is this?
Select an answer first - 24
What is the primary visual symptom of stuttering in a game?
Select an answer first - 25
In a horror game, a tester notices that a character's face appears completely black in a well-lit room, while the rest of the body is properly lit. The face geometry is present, and the texture is correct. Which rendering error is most likely causing this?
Select an answer first
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