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Certified Tester Game Testing

Domain 5Objective 3

Basic Stages of Game Level Design and Testing CT-GAME Practice Questions (Page 5)

Part of the Game Level Testing domain, which makes up ~9% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~2–4 in this domain), expect 1–1 from this objective — we provide 28 practice questions to prepare you well beyond it. (estimate)

28questions here
6free pages
5concepts

Questions 21–25

  1. 21application · medium

    During the blockout testing of a racing level, testers report that the final corner is too sharp and causes cars to spin out frequently. The designer is unsure if this is a skill issue or a design flaw. What is the best way to use the testing process to resolve this?

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  2. 22application · medium

    A level designer is creating the first playable blockout for a horror game. The goal is to make the player feel vulnerable and disoriented. Which fundamental level design element should be prioritized in this blockout to achieve this feeling?

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  3. 23foundation · easy

    Which of the following is a fundamental element of game level design?

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  4. 24foundation · easy

    What is the first stage in the sequential process of game level testing?

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  5. 25application · medium

    A QA tester is assigned to a level that has just entered the 'first playable' stage. The level is a large open-world area with many side quests. What is the primary objective of testing at this stage?

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