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Certified Tester Game Testing

Domain 3Objective 5

Gameplay Testing CT-GAME Practice Questions (Page 5)

Part of the Graphics Testing domain, which makes up ~18% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~5–7 in this domain), expect 1–1 from this objective — we provide 27 practice questions to prepare you well beyond it. (estimate)

27questions here
6free pages
5concepts

Questions 21–25

  1. 21foundation · easy

    Which of the following is an example of a common gameplay defect?

    Select an answer first
  2. 22expert · hard

    A tester finds a defect that causes the game to crash when a player uses a specific item in a specific location. The defect is not easily reproducible—it happens only about 10% of the time. The tester has limited time to report the defect. What is the most important information to include in the defect report?

    Select an answer first
  3. 23foundation · easy

    What is a key characteristic of a well-written gameplay defect report?

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  4. 24application · medium

    During a gameplay test, a tester finds that a player can duplicate items by opening the inventory and quickly pressing the 'use' and 'drop' buttons simultaneously. The duplication is inconsistent—it happens roughly 30% of the time. The tester needs to write a defect report. Which information is most critical to include?

    Select an answer first
  5. 25application · medium

    A tester is new to a project and is asked to test a new open-world game. The tester has no prior knowledge of the game's mechanics or story. The goal is to find as many unexpected defects as possible in the first hour of gameplay. Which technique is most appropriate?

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