
Certified Tester Mobile Application Testing
Domain 1Objective 2
Business Models for Mobile Apps CT-MAT Practice Questions (Page 5)
Part of the Mobile World - Business and Technology Drivers domain, which makes up ~40% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~10–16 in this domain), expect 1–2 from this objective — we provide 34 practice questions to prepare you well beyond it. (estimate)
34questions here
7free pages
8concepts
Questions 21–25
- 21
A mobile game developer is considering two monetization models: a one-time paid download or a free-to-play model with in-app purchases. The game has a strong narrative and is expected to have a short playtime. Which model is more sustainable for this type of game?
Select an answer first - 22
Which revenue model allows users to download and use the app for free, but charges for additional content or features within the app?
Select an answer first - 23
A mobile game developer is deciding between a free-to-play model with in-app purchases and a paid model. The game is a puzzle game with high replayability. The developer wants to maximize long-term revenue. Which model is more likely to achieve this, and why?
Select an answer first - 24
A startup has launched a mobile app with a one-time purchase model. After six months, they notice a decline in revenue and user engagement. What is the most likely reason for this decline?
Select an answer first - 25
A mobile game with a large user base of casual players is considering adding in-app purchases. The game is free to play. What is the most important factor to consider to avoid harming the user experience?
Select an answer first
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