
Python InstitutePCPP1 - Certified Professional Python Programmer 1
Domain 4Objective 1
PCPP-32-101 4.1 Basic Concepts of Network Programming PCPP-32-1 Practice Questions (Page 3)
Part of the Network Programming domain, which accounts for 18% of the PCPP-32-1 exam. Python Institute does not publish an official question count, but from its 65-minute exam (~25–45 total, ~5–8 in this domain), expect 1–2 from this objective — we provide 30 practice questions to prepare you well beyond it. (estimate)
30questions here
6free pages
7concepts
18%of the exam
Questions 11–15
- 11
A developer is building a real-time multiplayer game where players send frequent, small position updates. The game can tolerate occasional packet loss, but latency must be minimized. Which transport protocol should the developer choose for the game's network communication?
Select an answer first - 12
Which Python module provides the standard interface for creating and using sockets?
Select an answer first - 13
A developer is building a real-time stock ticker application that pushes price updates to thousands of clients. The application must minimize latency and can tolerate occasional missed updates. However, the developer also needs to ensure that the initial snapshot of current prices is delivered reliably to each new client. Which approach best satisfies these requirements?
Select an answer first - 14
Which combination uniquely identifies a network endpoint in TCP/IP?
Select an answer first - 15
Which address family is most appropriate for a client-server application communicating over the internet?
Select an answer first
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