
EC-CouncilCertified Secure Computer User
Domain 5Objective 1
Securing IoT Devices and Gaming Consoles CSCU Practice Questions (Page 5)
Part of the IoT and Remote Work Security domain, which makes up ~18% of our current practice bank. EC-Council does not publish an official question count, but from its 120-minute exam (~50–80 total, ~9–14 in this domain), expect 5–7 from this objective — we provide 50 practice questions to prepare you well beyond it. (estimate)
50questions here
10free pages
8concepts
Questions 21–25
- 21
A user has a smart home hub that controls lights, locks, and cameras. The hub supports MFA, but the user has not enabled it because it requires entering a code from an authenticator app each time. The user also uses the same password for the hub and the email account. Which change would most significantly improve the security of the smart home?
Select an answer first - 22
What is a primary online threat to gaming consoles that users should guard against?
Select an answer first - 23
What is the benefit of enabling multi-factor authentication (MFA) on an IoT device or gaming console account?
Select an answer first - 24
A user has a smart TV, a gaming console, and a home office computer. The user wants to minimize the risk of a compromised entertainment device affecting the work computer. The router supports VLANs, but the user is not experienced with network configuration. Which approach is the most practical and effective?
Select an answer first - 25
A user notices that a smart doorbell camera occasionally stops responding and the companion app shows a 'firmware update available' message. The user ignores the update for several weeks. What is the most likely security consequence of this behavior?
Select an answer first
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